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package Actor.weapons;

import Actor.Actor;

/**
 *
 * @author Eric-Standard
 */
public class LaserRifle extends LaserGun {

    public LaserRifle(Actor a) {
        super(a);
        setValues();
    }

    public LaserRifle(Actor a, int damage) {
        super(a, damage);
        setValues();
    }

    private void setValues() {
        heatCost = 10;
        maxHeat = 500;
        cooldownTimeout = 100;
        heatCooldownRate = 100;
        heatCooldownTimeout = 200;
        overheatTimeout = 2000;
    }
}
